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> And... Is the OLED not VRR? That was my #1 wish for the original Deck (with #2 being an OLED) According to LTT it is due to the physical connection. Basicall
by doikor 3y ago
> And... Is the OLED not VRR? That was my #1 wish for the original Deck (with #2 being an OLED)
According to LTT it is due to the physical connection. Basically the panel is the same as Switch OLED and thus uses whatever it uses which is MIPI and thus no VRR (need eDP for that). The hardware clearly supports it (just plug an external display with VRR support into the deck and it works)
https://youtu.be/uCVXqoVi6RE?t=179 https://youtu.be/uCVXqoVi6RE?t=179
Basically Valve doesn't do large enough volume to make proper custom display economical so they have to take whatever they can get.
- brucethemoose2 3y agoI was wondering where they sourced the OLED from. Makes sense. The highest volume OLED with the right size is... the Switch's! >Basically Valve doesn't do large enough volume to make proper custom display economical so they have to take whatever they can get. Yeah exactly. I see a lot of online complaints (mostly outside HN) about no new APU or no custom display, but the capital costs of doing either from scratch are just hilariously high.
- danbee 3y agoThe Switch is 1280x720 and the Steam Deck is 1280x800. They're not the same size.
- doikor 3y agoAs they have identical sub pixel layout they very likely come from the same factory. I think one side of the mother glass has a few extra pixels that you can just not cut off and end up with the 80 pixels more on one direction? If you start from a panel that cuts perfectly to 8K or 4K TV panels and you keep halving it won't go down evenly to 720p as it is not half of 1080p (1440p is half of 4K and 1080p is half of 1440p so they come out nicely without any wasted panel/pixels by cutting in half)