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it is not like they support it correctly in one single platform. Also it is not like the problem isn't relevant with using QEMU, it remains relevant.
by hub_ 14y ago
it is not like they support it correctly in one single platform. Also it is not like the problem isn't relevant with using QEMU, it remains relevant.
- mdwrigh2 14y ago> it is not like they support it correctly in one single platform. I'm not sure what you mean by this. Example? >Also it is not like the problem isn't relevant with using QEMU, it remains relevant. Which problem? Being consistent across multiple platforms? QEMU is fairly good at this. When I say there are problems with the simulator, I mean like the whole audio api wasn't working on the simulator for awhile. This isn't a small difference, this made it so that I couldn't even test the app. (Not to mention the other hardware support I needed, accelerometer/gyroscope data, wasn't supported either).