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> Like yeah you can own the pictures, man, but you shouldn't be allowed to keep us from using our labor to secure future jobs. As a developer, I wouldn't ever
by rob74 3y ago
> Like yeah you can own the pictures, man, but you shouldn't be allowed to keep us from using our labor to secure future jobs.
As a developer, I wouldn't ever consider submitting proprietary code I may still have from a previous or current job when applying for another job (not least because that may leave a bad impression of how I handle confidential stuff). Why should this be different for artists?
- woleium 3y agoI guess it’s like sharing a compiled binary. As long as you aren’t sharing the “source”, I.e. the vector file or the layered photoshop image file, and just a low resolution jpeg then it’s not so bad? Not saying it’s ethically okay, just that it’s not that useful for reuse by the target in the form it’s presented.
- dagmx 3y agoExcept early versions of any project may show features or IP that didn’t ship, that may in the future. Or open you up for criticism and litigation for any number of reasons. Revealing stuff that’s been done isn’t free.
- dogleash 3y agoWhat? Sharing the binary vs. source is not the kind of line you get to draw unless you're the one paying for it to be developed. I've worked on projects that are available on the market and I can't even point at it and suggest I had anything to do with it, or the companies involved with making it.
- raincole 3y agoBecause artists are special. No, I am not being snarky. Actually artists are special: it's one of the few job where portfolios matter much more than education, and as much as (or more than) interviews.
- CaptainFever 3y agoThis seems to apply to gamedev programmers as well, though I'm not too sure.
- norwalkbear 3y agoExactly I'd get sued into oblivion.