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> but the mission design has only get worse and more strict. The whole thing is way more strict, boring, and tedious. You can't spend 15 minutes in GTAO witho
by tentacleuno 3y ago
> but the mission design has only get worse and more strict.
The whole thing is way more strict, boring, and tedious. You can't spend 15 minutes in GTAO without some scripted phone call from some NPC you don't care about ("hello, this is Agatha") trying to get you to spend millions on overpriced junk.
Of course, this is combined with a very overinflated currency where cars cost millions (and them removing the old cars for non-GTA+ subscribers). The whole thing ultimately boils down to a grindy, buggy mess.
> but RDR2 was unforgiving, they had a metaphorical dotted line, and you have walk it, or otherwise you would fail, because it wouldn't match the cutscene.
I'd like to play RDR2 one day, but this puts me off a bit -- one of the main aspects of a game should be the fun it yields, not how its cutscenes look.