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> The only skill you need to get promoted is to laugh at the jokes of your boss and schedule meetings to demo your n-th rewrite of the same thing. don't blame
by 2-718-281-828 3y ago
> The only skill you need to get promoted is to laugh at the jokes of your boss and schedule meetings to demo your n-th rewrite of the same thing.
don't blame the player, blame the game.
- nikolayasdf123 3y agowithout the player there will be no game. blame the player.
- stcg 3y agoI disagree with this statement in general. Institutions/nature (the game) cannot be held accountable. Persons can be. If we want to change the world, it starts with changing the behaviour of individuals, slowly changing the institution.
- psds2 3y agoThe person who needs to change their behavior is the hiring decision person. The player is just making the best of his situation. The fact that the game is running means the most likeable person will be promoted, even if they aren't liked much.
- rightbyte 3y agoThe players should cooperate to not end up with someone bad for the players being promoted.
- justincredible 3y ago[dead]
- speed_spread 3y agoWhen there is no rulebook, definitely blame the players.
- hotnfresh 3y agoI'm only learning to play correctly in mid-career. No amount of being good at technical stuff will get you promoted in most orgs—maybe to mid-tier dev levels, but not much higher. Being hyper-social, will. Not the normal amount of social you need to be to do a good job as a developer, but spreading out your "footprint" on purpose so you're known by and often interacting with a lot more people, even if those interactions are actually a drag on overall productivity. I've learned from observing others who are good at doing a lot of talking in meetings, and who eagerly start adding shit to people's calendars and stuff their first week. It fucking works. Reliably. Be bold, and be noisy. Get promoted.
- PH95VuimJjqBqy 3y agoDo you really want to be promoted? I certainly don't, I'm fine where I'm at (software architect).