4 ms·
While most Zelda plots are very basic they do contain some fun twists. Like how the first half of Ocarina of Time is essentially kids playing at saving the worl
by Agentlien 3y ago
While most Zelda plots are very basic they do contain some fun twists. Like how the first half of Ocarina of Time is essentially kids playing at saving the world and ending up giving the villain what he was after. Then the second half is (almost) adult Link fixing his mistake.
I also really enjoy how the last two games (Breath of the Wild and Tears of the Kingdom) have focused a lot on emotion and interpersonal relationships. The complexity of Zelda's arch in BotW was a real happy surprise.
She started off feeling like a failure for not being able to awaken her powers and resenting Link for how easily he seemed to wield his. Then she got to know Link and how his skill was from relentless training and his silence was from fear of not living up to people's expectations. In the end, Link is the one who falls, Zelda awakens her powers and keeps Ganon at bay. And the whole game itself is Link trying to save the world doomed by his previous failure. Huh, reminiscent of OoT... maybe that's the common bit to base the film around?