4 ms·
Lots of studios do. Turning internal software into a product for others is a different thing.
by starcraft2wol 3y ago
Lots of studios do. Turning internal software into a product for others is a different thing.
- jamesfinlayson 3y agoYeah, even Valve have (maybe surprisingly) chosen not to license the Source 2 engine.
- paavohtl 3y agoThat's technically not true – they've licensed it out to Facepunch to create a sequel to Garry's Mod (which was one of the most popular Source 1 games): https://sbox.facepunch.com/about/ https://sbox.facepunch.com/about/. It is the only one we are aware of though.
- rip_netrunner 3y agoProbably because it's still incredibly buggy? That's my impression watching some of the videos posted to the counterstrike subreddit.
- paavohtl 3y agoI don't think the engine itself is buggy, or at least not all parts. Source 2 has been used in Dota 2 since 2015 and they also shipped Half-Life Alyx using it in 2020; neither is consider particularly buggy.
- jamesfinlayson 3y agoTrue yes - but Source 2 is now eight years old (and has been in development for probably 14 years) and has only been licensed once. I won't be surprised if there are some other licensees eventually but it seems like Valve isn't overly interested in making the engine usable in the same way that Unreal, CryEngine, Frostbite etc are.