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> Personally I prefer snappy movement I do too, but also think it greatly depends on the game. For example, Hollow Knight designed to have snappy response to p
by iamcreasy 3y ago
> Personally I prefer snappy movement
I do too, but also think it greatly depends on the game. For example, Hollow Knight designed to have snappy response to player input from the start and I loved it. In RDR2, I find the floaty behaviour adds another layer of realism.