3 ms·
I’ve always preferred the Wolfire approach[0]: animation should “do no harm” to player control, it’s only there to add flavor, never at the cost of game respons
by darzu 3y ago
I’ve always preferred the Wolfire approach[0]: animation should “do no harm” to player control, it’s only there to add flavor, never at the cost of game responsivity
[0] https://youtu.be/LNidsMesxSE?si=W7xnQfXt5ulfHklR https://youtu.be/LNidsMesxSE?si=W7xnQfXt5ulfHklR
- ordinaryradical 3y agoHis proposition of a Hippocratic oath for animation is a beautiful and succinct way to frame a game design thesis. Great talk.