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From a game design sense, there are actually pretty good reasons for making the architecture somewhat hairy. If it's an ideal candidate for C, writing a new bac
by RodgerTheGreat 15y ago
From a game design sense, there are actually pretty good reasons for making the architecture somewhat hairy. If it's an ideal candidate for C, writing a new backend for a popular compiler is a few weeks of work at most, and then much of the motivation for dealing with the gritty details of the ISA evaporates. As we've already seen, there will be C compilers available for the DCPU-16, but there are enough tough nuts to crack that programming in assembly (or Forth?) will provide a competitive advantage for some time to come.