4 ms·
A lot of it becomes un-noticeable when you’re in the middle of the action. You’re too busy looking at other things. Although to support your point, pretty much
by ljm 3y ago
A lot of it becomes un-noticeable when you’re in the middle of the action. You’re too busy looking at other things.
Although to support your point, pretty much every friendly NPC is stationary. Once the hostile zone in on you you’re not looking at how they walk - they’re shrouded in mist anyway.
IMO control was a tech demo for all of this and it also supports why the enemy count is much lower and framed as a horror story.