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There was actually a regress in this respect. Some ten years ago there was a "destructible physics" boom in many big games, but nowadays most games abandoned it
by cubefox 3y ago
There was actually a regress in this respect. Some ten years ago there was a "destructible physics" boom in many big games, but nowadays most games abandoned it. There seems to be a trade-off between graphical fidelity and the opportunity for physics-based manipulation of the environment.
- Geee 3y agoRemedy's previous game, Control, had probably one of the most impressive destructive environments. https://www.youtube.com/watch?v=12NORuGfcLc https://www.youtube.com/watch?v=12NORuGfcLc
- cubefox 3y agoThe game seems to use relatively simple flat geometry, like concrete walls and large glass windows. I would be surprised if they kept the destruction physics with the intricate geometry of Alan Wake 2.
- ClimaxGravely 3y agoNot to take anything away from Control. That game is a absolute masterpiece but the destruction in that game is largely cosmetic and often inconsequential to gameplay. So much that it could be pre-fractured offline.
- wilg 3y agoIt's also a whole game design challenge. It has to actually offer something fun and improve the gameplay.
- schmorptron 3y agoDidn't that happen because Nvidia bought physx when it was the cool new promising tech around and gimped it on anything non-Nvidia?