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I would love to know how they feel today about using D in their ecosystem, that is, if they still are, and see what challenges they have faced during AW2 develo
by rickstanley 3y ago
I would love to know how they feel today about using D in their ecosystem, that is, if they still are, and see what challenges they have faced during AW2 development.
For reference:
- Using an Emerging Language in Quantum Break (https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope2016/presentations/Watson_Ethan_D_Using_an.pdf https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope201... );
- DConf 2016: Quantum Break: AAA Gaming With Some D Code -- Ethan Watson (https://www.youtube.com/watch?v=7YjLW7anNfc https://www.youtube.com/watch?v=7YjLW7anNfc).
- spookie 3y agoSame, would love to know more about it!
- deleted 3y ago[deleted]
- dom96 3y agoSame. My guess is that they no longer use D, seeing as the person doing those talks no longer works there and other big places like Facebook have ceased using it. But I'd love to be proven wrong!
- ferbivore 3y agoI don't think it was ever officially confirmed, but word is they excised all the D from their codebase after Quantum Break. They're certainly not looking for D programmers now. Possible starting point if you want to dig for sources: https://forum.dlang.org/post/lymybpygzfalbdgoaizr@forum.dlang.org https://forum.dlang.org/post/lymybpygzfalbdgoaizr@forum.dlan...
- daemin 3y agoAs with many things at games studios using a different language (or unique technology) is usually driven by a single person. Once they leave or move out of the place where they could contribute and maintain it, unless it has support and buy in from the rest of the team and studio, it starts to gets replaced. From the grapevine I heard there was one person that advocated for writing in D, though I'm not sure if they are still there or not any more.