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> I'll admit I do miss the older generation of video game 'journalism' nonetheless. Had its problems, but the thing is, it did feel like people were sharing the
by AlexandrB 3y ago
> I'll admit I do miss the older generation of video game 'journalism' nonetheless. Had its problems, but the thing is, it did feel like people were sharing their genuine and honest opinions as a capital-G "Gamer" more often.
It's important to recognize that the stakes were lower back then. When games cost hundreds of millions to develop and market and are expected to have revenue in the billions bad reviews have the potential to have a massive impact on that revenue.
> You can see this especially in the bizarro way that people have become regressive about sexuality in video games-I'm not really sure how a bunch of people were convinced to go all the way from 90's style "toxic masculinity" to a totally puritanical anti-sexuality stance in such a short period, but I'll be damned, they really managed to do it.
I don't know if I agree. If you look at the most profitable gaming sector - mobile gacha games - some of these games are extremely "horny". But there's also another elephant in the room here that has nothing to do with games journalism: China. I think a lot of content in popular games is toned down so it doesn't run afoul of Chinese regulators. There are examples online[1] of it being done retroactively, but if a game is being developed from day one with the Chinese market in mind, you would never know what was cut to make that happen.
[1] https://old.reddit.com/r/wow/comments/49x7m0/chinese_wow_censorship_comparisonlots_of/?rdt=36424 https://old.reddit.com/r/wow/comments/49x7m0/chinese_wow_cen...
- jchw 3y ago> I don't know if I agree. If you look at the most profitable gaming sector - mobile gacha games - some of these games are extremely "horny". Oh I'm not arguing horny games don't exist or can't be popular. That's the thing with being dishonest with yourself and maybe with regressive attitudes towards sex in general: it's not that people are any different biologically than they used to be, it's just the social climate that people are living in. People will happily parrot on about how everyone is "pornsick" nowadays and then open an incognito window right after. I've experienced the whiplash of witnessing people like this personally. I'm sure it's not literally everyone... but I think in general it's underestimated just how two-faced the average person will happily be. I don't really know a ton about gacha games, but players of gacha games have certainly developed a ... reputation on the Internet, and media coverage of this has not been very kind either. If social norms hadn't been shifting so much, I'd imagine that micro-transactions and a cutesy art style would be the things people lambaste the most about games like Genshin Impact and their playerbases. Instead, it has taken an oddly dark turn.
- cdata 3y agoThe claim that game culture has become sexually repressive doesn't pass the smell test for me. In 2023 I can play mainstream "AAA" games like Cyberpunk 2077 and Baldur's Gate 3. These games have non-trivial systems designed to gamify human sexual behavior, including such features as "configure your genitalia" during character creation and choose-your-own-adventure-style romantic coupling complete with nudity, intercourse and full voice acting. I would guess that these games would have been banned or classified as pornography for being too sexually explicit if they were released when I was growing up (90s kid). If anything, the trend I've noticed over time is a reduction in the conspicuous objectification of women in mainstream game titles. But even still: there seems to be an ever-longer-tail of borderline-pornographic content entering mass-market outlets like Steam. All of this just to say: I don't think "sexually repressed" is how I would describe the relationship people have with games in 2023. Then again, I never found Lara Croft's outsized, rectangular bosom to add much to the story.
- jchw 3y agoYou may have a specific idea of what it means to be "sexually repressive" that doesn't match what I mean when I say it. Porn games on steam and horniness still existing doesn't literally conflict with people having sexually repressive social attitudes. Of course, I am not asking for a return to the pathetic days of Lara Crofts' chest. I get that this is one of the most iconic things people think of, but it's neither appealing to me nor something I think was "good". I think if developers want to do that sort of thing because they want to, well, go for it, but it's probably going to come off as stupid. In order to understand what I'm talking about, I think you'd have to directly confront the perception of media as seen through the lens of younger people on TikTok and Twitter. Personally, I have abandoned social media of any kind (unless you count traditional forums like this, and a few chats), but the way things were trending with regards to how people treated things could not be described as anything but regressive, full-stop. And also, there's a bit more nuance to the situation than just sexualization itself. I think to illustrate the kind of distinction I'm talking about, I'll just link to someone who writes better than I do. https://bloodknife.com/everyone-beautiful-no-one-horny/ https://bloodknife.com/everyone-beautiful-no-one-horny/ (This is of course, not about video games. However, I do personally believe that this is in fact a general trend, and not specific to video games or movies.)