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I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impress
by mrtksn 3y ago
I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind boggling, is there a chance of Godot becoming the game engine?
- Arcanum-XIII 3y agoFor Blender it’s more the other direction: they’re moving to the way of working of other tool. Before this change (2.8 ?), it was a pain for someone used to navigate any of the big player to drop into Blender. The fact that Autodesk has since bought nearly every big package (notable exception: SideFX Houdini, Maxon Cinema4D and the Foundry Modo) helped a lot. They’re not exactly well loved, be it in special effects, architecture or CAD (though for CAD they’re all bad at the end of the day) I like that Blender is a credible option. I would have loved to have this kind of option when I was younger - way simpler than finding Maya, 3Ds or other big package… with, erhmm, free licence let’s say.
- mrtksn 3y agoOh yes, I was first exposed to version 3.0 and all the tutorials that were a bit old were hard to follow and even the infamous Doughnut tutorial was re-filmed for the new UI but I also recall about some commercial pro software taking the Blender route as its popularity among the certain creatives exploded.
- prox 3y agoIt’s certainly possible, I am an early adapter of Godot. It’s one of the talks we used to have on the social platforms back then. They certainly seem to manage things in the same style. In time Godot could be quite formidable, and I argue in many ways 4.x already is. One thing is that rapid prototyping in Godot is actually fun
- Thaxll 3y agoNot sure it will, maybe, but with Unreal and Unity, Godot is still far behind in 3d. As where with Blender there is no other alternative. Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone. It can be an industry standard for indie / mobile game.
- deleted 3y ago[deleted]
- jtolmar 3y agoI think Godot catching up to Unity is pretty likely within the next 2-3 years. Unity is a mess of tech debt, mismanaged, and has just burned all their good will. Godot should be able to improve much faster due to the lack of tech debt, and a lot of indie devs are motivated to help. I agree that catching up to Unreal is not going to happen any time soon; they're way further ahead on rendering features, and constantly improving.
- pjmlp 3y agoDepends how well they manage to provide the same .NET development experience for game consoles, including AOT toolchains, debugging and profilers.