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THere's another consequence of choosing DTP (and office suites as a positive consequence) over video production as a target market: at the launch of the product
by nxobject 3y ago
THere's another consequence of choosing DTP (and office suites as a positive consequence) over video production as a target market: at the launch of the product line, Steve Jobs chose the tradeoff of a high-resolution, square-pixel display, but only in B&W, over colour output formats that could only do high resolution with interlacing.
For better or for worse, though, compact Macs never increased from the original 512x342; for the price, I think successor Amigas easily ate the Macintosh's lunch in terms of graphical capabilities.
(Disclaimer: I know much, much more about early Macintoshes than Amigas, since it's what I col]leect.)
- TMWNN 3y ago>THere's another consequence of choosing DTP (and office suites as a positive consequence) over video production as a target market: at the launch of the product line, Steve Jobs chose the tradeoff of a high-resolution, square-pixel display, but only in B&W, over colour output formats that could only do high resolution with interlacing. This is a blessing in disguise (and part of what I was alluding to regarding the quality of Apple's toolkit for developers). That targeting, and the B/W limitation, forced Susan Kare and other Apple UI people to produce very high-quality icons and widgets that were and are suitable for professional use. Amiga's widgets, designed for a TV set, are garish, low-resolution, and pretty awful; the ST's are overall better (thanks to the GEM heritage) but still not as good as Apple's. MacOS today looks more like System 1 than System 7 looks like either; that's how good Apple's UI design c. 1984 is.