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> Famously, what made Tetris so different was it's soviet style. There is no end let alone a solution. There is no second chance. Your mistakes just pile up unt
by GuB-42 3y ago
> Famously, what made Tetris so different was it's soviet style. There is no end let alone a solution. There is no second chance. Your mistakes just pile up until you fail.
Tetris is actually quite lenient in that regard. Mistakes are rarely fatal, you usually need to screw up pretty badly to find yourself in an unrecoverable situation. Generally, you lose by making mistakes at a higher rate than you can fix them. This is in contrast to games where you have a limited number of lives, famously a single one for Rogue, hence the term "Rogue-like".
And while Tetris have no "hard" ending, like many arcade-style games, at some point, it becomes effectively unplayable. Maybe that's what made it successful, it is an arcade game as much as it is a puzzle game.