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But to be fair, "there is no solution" is, itself, a solution. Even in Tetris, which has no natural win condition, you're playing towards a specific, well-defin
by RussianCow 3y ago
But to be fair, "there is no solution" is, itself, a solution. Even in Tetris, which has no natural win condition, you're playing towards a specific, well-defined goal (points, generally).
The OP's point still stands in that there's no ambiguity in a game, whereas the real world is full of it.
- hutzlibu 3y ago"The OP's point still stands in that there's no ambiguity in a game" What about minecraft and other open world sandbox games? Sometimes you can play a story, but minecraft got succesful before it had anything like it.
- sandworm101 3y agoThat is the difference between a "game" and a "toy". One does not win or finish playing with a toy. Some software is games. Other software is a toy. This was a big deal when SimCity was pitched. There is no win. That's OK.