5 ms·
THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20000 ); Why on earth did you use FOV of 50? Default on quake is 90, and in most games.
by kodisha 15y ago
THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20000 );
Why on earth did you use FOV of 50? Default on quake is 90, and in most games.
Also, 95% of the professional players play with fov in range 100 - 130.
(I personally play with 130)
For the sake of the demo, i think this needs to be fixed to at least 90 deg.
This is like trying to walk trough room looking trough a plastic pipe, you see whats in front of you, but you need way more information to move comfortably.
- rangibaby 15y agoI agree with post. Around 50 seems to be the default for console shooters these days - which is a shame when they get ported to PC with a locked POV :-|
- talmand 15y agoIt's a trick used by consoles to increase performance.
- richbradshaw 15y agoAnd because they are typically further away, so the view cone needs to be smaller feel right.
- jlouis 15y agoInterestingly, among the professional quake live players, the average fov seems to be in the ballpark of 90 to 100. Most of the aim-heavy players with a 90 fov. My guess is that players who play team-based games might like to have larger fovs, but 130 is definitely a bad choice from the perspective of hitting an opponent. The point about consoles using a 50 fov is interesting though. It kinda makes sense since most console FPS games are just point-n-shoot-hide-n-seek types of games.