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I am surprised that the issues are so basic. When I heard, that Cities Skylines 2 had a bad performance I expected something like they were using the GPU for gr
by arendtio 3y ago
I am surprised that the issues are so basic. When I heard, that Cities Skylines 2 had a bad performance I expected something like they were using the GPU for graphics as well as for the simulation, but didn't have a good scheduler or so (something new/unproven).
However, after reading this, it seems to be mostly a rendering issue with even basic stuff missing, like LOD models or occlusion culling?!? Feels like someone had to optimize the rendering engine after Unity didn't deliver, but skipped the '101 of how to optimize a renderer' in the first place.