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Impressive but the controls really let it down. Moving around made me feel sea sick with the room spinning everywhere. The cursor needs to be fixed to the centr
by experiment0 15y ago
Impressive but the controls really let it down. Moving around made me feel sea sick with the room spinning everywhere. The cursor needs to be fixed to the centre of the screen (as in traditional fps's) and not have some sort of momentum whereby you continue spinning round when you're facing the direction you want.
Aside from that it looks really nice!
- keyle 15y agoI think you're missing the point. It's a demo of the strength of WebGL and a milestones towards 3D in the browser.
- experiment0 15y agoNo I get that and like I said I think its really impressive! But, I think that the controls detract from properly delivering the message (and it would be much more enjoyable to use if movement was less fiddly).
- reitzensteinm 15y agoI completely agree. I'm a game developer, and I'd have a hard time intentionally designing a worse mouse look. Ouch. (I realize that they're not using mouse capture intentionally). That said, it's a fantastic demonstration of what's possible in the browser. I'm really looking forward to seeing what three.js is like in a year or two, and how that rivals Flash.
- augustl 15y agoAFAIK it's not possible to capture the mouse like that in browsers and/or WebGL.
- daeken 15y agoActually, pointer lock is supported in Chrome and Firefox at the least. It still needs work, but it solves most of the key issues.