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So I like considering the parallel of work as a videogame, but personally the way author implies that tickets are the work doesn't align with my experience. In
by zug_zug 3y ago
So I like considering the parallel of work as a videogame, but personally the way author implies that tickets are the work doesn't align with my experience.
In my experience the dealing with managers is inevitably more than half the work (just trying to work around all the churn and uncertainty of the company).
NOTE: Shenzen IO is a video-game that lightly emulates a remote job as a hardware designer.
- xnorswap 3y agoI love Shenzhen I/O, it's perhaps my all-time favourite video game despite having left it uncompleted, in part precisely because it started to feel like hard work. But you're right that what makes it a fun video game is that the problems are: - Clearly defined - Well specified - Solvable - Known to be Solvable - Prioritised - Unchanging - Feedback is provided - Contains closure None of those things applies to real-life, where problems are under-defined, under-specified, sometimes aren't even known whether they have a solution, and are subject to the whims and changing desires of product management. And even if you navigate all of that and produce a solution, you often get little feedback, or indeed sometimes never get any closure at all. Sometimes the project gets sidelined and it never goes live or it goes live and you don't know if a single customer even interacted with it. You have to learn to deal with all of that, which can be harder than the actual programming.