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“If you’ve used more triangles than there are pixels on the screen, you’ve messed up.” I call this kind of thing the “kilobyte rule” because a similar common p
by jiggawatts 3y ago
“If you’ve used more triangles than there are pixels on the screen, you’ve messed up.”
I call this kind of thing the “kilobyte rule” because a similar common problem is shoving tens of megabytes of JSON down the wire to display about a kilobyte of text in a browser.
- Sohcahtoa82 3y agoI'd think today's problem is tens of megabytes of JavaScript to display a couple kilobytes of text.
- kgabis 3y agoWell, not anymore, Epic's Nanite is basically a triangle per pixel rendering.
- jiggawatts 3y agoIt’s actually very nearly optimal: using as many triangles as needed to display as much detail as possible while staying under the one triangle per pixel limit. That’s the opposite of using 10K pixels to render two pixels on the screen.