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This comment made things more clear to me than the documentation that I saw, perhaps because I was looking at it from a Quest 3 perspective and their main page
by Auracle 3y ago
This comment made things more clear to me than the documentation that I saw, perhaps because I was looking at it from a Quest 3 perspective and their main page about it doesn't mention that at all.
I know what Open XR is all about but again, it's not clear which you should actually use for development if you're only targeting Quest devices, for instance. A little extra documentation would go a long way.
The same goes for all of the other things so frequently mentioned like their renderers.
- squeaky-clean 3y agoHonestly, like a lot of Unity functionality, what you do there is pay $50-100 for an asset from the store that handles things in a sane way.