4 ms·
Things like hardware raytracing probably aren't needed and there's shading units, texture mapping, and ROPs. I'm not a hardware engineer but there's probably so
by kristopolous 3y ago
Things like hardware raytracing probably aren't needed and there's shading units, texture mapping, and ROPs. I'm not a hardware engineer but there's probably some way Intel can rejigger its IGT (https://en.wikipedia.org/wiki/Intel_Graphics_Technology https://en.wikipedia.org/wiki/Intel_Graphics_Technology) to have the equivalent of Nvidia's "tensor cores".
They have an NVIDIA mainline competitor in their A770 but I think they should be exiting the direct nvidia assault strategy. I really don't know how that's going to work. They're basically a nonplayer https://www.videocardbenchmark.net/high_end_gpus.html https://www.videocardbenchmark.net/high_end_gpus.html
What's their winning move in that approach? It's just money in a volcano.