4 ms·
> In the end, the problem is capitalism. Is this sarcasm? I’m asking seriously. If not, then how is a poorly running game the result of capitalism, and what is
by christophilus 3y ago
> In the end, the problem is capitalism.
Is this sarcasm? I’m asking seriously. If not, then how is a poorly running game the result of capitalism, and what is the alternative economic model that would produce only high-performance / efficient games?
- johnnyanmac 3y agoI don't think it's sarcastic. The game runs poorly because it needed more time for optimizations. It doesn't get more time for optimiztions because the publisher said it needed to ship now. The publisher can say that it needs to ship because they can advertise for good launch sales, because the a large portion of the customer base will buy it at launch as long as there aren't obvious showstoppers. It's a bit trite to sum that down to "capitalism", but sure. it's the underlying societal buzzword issue
- gruez 3y agoCorner cutting doesn't happen in socialist countries?
- johnnyanmac 3y agoIn a truly socialist structure, corner cutting comes from prioritizing other duties to the people, directly or indirectly. Capitalistic pressures come from money. But there is no pure capitalistic structure nor socialist one. I did already mention it was a trite comparison.
- gruez 3y ago>In a truly socialist structure, corner cutting comes from prioritizing other duties to the people, directly or indirectly. Capitalistic pressures come from money. You can argue that's the same under capitalism, just replace "the people" with "customers". In both cases corner cutting is only an issue if there's deception involved, wether that's a Party member using lower quality materials for a construction project, or a video game company spending less time polishing a game. I don't see a problem with releasing unfinished/poorly optimized games as long as it's clearly disclosed. Early releases are basically this.