4 ms·
Yeah I mean regardless of any of Unity’s limitations, this is entirely upon the developer. However, I also find the suggestion that because there are other hig
by hellotomyrars 3y ago
Yeah I mean regardless of any of Unity’s limitations, this is entirely upon the developer.
However, I also find the suggestion that because there are other high profile examples of unity projects with performance issues, it must be a problem with unity.
You don’t hear that about Unreal Engine, despite the fact that there are poorly optimized UE games.
Such a bizarre set of assumptions.
- deleted 3y ago[deleted]
- johnnyanmac 3y agoThere is definitely a lot of public bias amongst the two engines. UE4 couldn't solve this problem either (UE5 might, but Nanite isn't quite as "it just works" as you'd expect as of 5.1). It definiitely has much to do with how UE's PR constantly shows off and ships new and exciting features that blend in the engine. Meanwhile, Unity has been criticized for some 6+ years minimum for its package management and lack of cohesion.