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AR Kit is Apple's thing. AR Core is Google's thing. Neither of those are Unity's fault. AR Foundation is a Unity layer to present a common interface. Which of m
by andybak 3y ago
AR Kit is Apple's thing. AR Core is Google's thing. Neither of those are Unity's fault. AR Foundation is a Unity layer to present a common interface. Which of my books is a good thing.
Open XR is also an an attempt to make a cross platform layer for vendor specific APIs. Again not Unity's fault. The Unity plugin system is a common interface for all XR devices.
I'd generally support your sentiment but in this case you're picking on things where Unity had mostly got it right.
- deleted 3y ago[deleted]
- Auracle 3y agoThis comment made things more clear to me than the documentation that I saw, perhaps because I was looking at it from a Quest 3 perspective and their main page about it doesn't mention that at all. I know what Open XR is all about but again, it's not clear which you should actually use for development if you're only targeting Quest devices, for instance. A little extra documentation would go a long way. The same goes for all of the other things so frequently mentioned like their renderers.
- squeaky-clean 3y agoHonestly, like a lot of Unity functionality, what you do there is pay $50-100 for an asset from the store that handles things in a sane way.