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This is rarely developers' fault. You can bet they wanted to deliver the best product possible, but were not given the time needed to do that by upper managemen
by TonyTrapp 3y ago
This is rarely developers' fault. You can bet they wanted to deliver the best product possible, but were not given the time needed to do that by upper management.
- hipadev23 3y agoWhy is it impossible that maybe Cities Skylines simply has shitty developers?
- vore 3y agoBecause if you've worked on any large scale software project, technical issues like this are almost always because of priorities and timeline.
- johnnyanmac 3y agoNot impossible, but it's an shallow dismissal often used by consumers who don't know how the sausage is made. Large claims require large proof. IME, the games industry isn't like other pieces of the tech industry where, say, 30% of devs clock in and clock out, collecting a paycheck. it's much rarer (but not impossible) to find someone still in the industry after 5+ years and not passionate. The churn is enourmous and the kinds of management in there are always pushing to get more out of you. You don't stick with that because you are low quality or lazy. You do it for the people you work with or the product you work on. Naively, perhaps. But there is certainly fulfillment you get out of it.
- mvdtnz 3y agoI didn't blame the developers. I have been involved in projects that I'm embarrassed by even though the worst decisions were the ones made by upper management (hell I worked on the new Jira front end, a continuing source of humiliation).
- johnnyanmac 3y agoI just become apathetic. Shame implies that I have control, I'm the face of the game, and that the game's rep directly affects my day to day. I'm a cog and even if I break the machine has plenty of redundancy. Nothing to be ashamed about. I got my experiences, expanded network, compensaion, and war stories, they got my X years of labor. It's all a transaction towards each others' true end goals.