4 ms·
This for sure. City builders, and certain classes of RTS are really the last major forms of games that really are very poor fits for modern off the shelf engin
by Arelius 3y ago
This for sure.
City builders, and certain classes of RTS are really the last major forms of games that really are very poor fits for modern off the shelf engines.
Honestly, trying to build one in either Unreal or Unity is going to be a painful experience with challenges likely surpassing having just built the engine you need in the first place.
But Engine selection is really only a technical decision less then half the time these days anyways.
- darklycan51 3y agoFrost giant is building stormgate, the spiritual successor of starcraft 2, with even better/smoother gameplay than sc2 with Unreal Engine 5, they picked what parts they reused such as the renderer and built the underlying stuff from scratch, but still
- solardev 3y agoThat seems like a slightly different scale of simulation, though... a SC-like RTS with a few hundred units at most, vs tens of thousands of citizens in Skylines? I'd more compare it with something like Dyson Sphere Project, which can scale from a few factories & conveyor belts to many planets and thousands of things (resources, drones, belts, arms, whatever) on-screen at once. It's also made in Unity and has great performance and terrific graphics.