4 ms·
it's not like game studios have increased in size, it's just more bloat. look at old games' credits, you'll find maybe even bigger studios (making art and progr
by Pannoniae 3y ago
it's not like game studios have increased in size, it's just more bloat. look at old games' credits, you'll find maybe even bigger studios (making art and programming with limited hardware was much more time-consuming....) but they had good gameplay on a much smaller budget. Today, studios waste money on analytics, governance things and other fluff...
Best case study is Mojang, the company has over 800 employees but it is literally outperformed in game design and update quality/quantity by ten people at Re-Logic. (which includes managers and legal as well!)
- ajmurmann 3y ago> it's not like game studios have increased in size, it's just more bloat Are you serious? Teams have increased massively. Super Mario Kart for example had less than 20 people working on it. That's not even the size of the audio department for many modern AAA games
- gamblor956 3y agoTerraria started off as a 2D homage to Minecraft...The very first release basically was just a 2D version of Minecraft. It took a few updates for Terraria to become its own thing. I enjoy both games, especially Terraria, which I have played since its original release. But let's not lie to ourselves that the volume of content updates for Terraria is anywhere close to the updates that Minecraft has received. Adding content for a 2D game is a lot easier than adding content for a 3D game, even if you're using voxels.
- ajmurmann 3y agoIMO, the parent picked a terrible example. Comparing any game to "Minecraft" doesn't make much sense to me. What even is Minecraft at this point? There seem to be a multiple versions on a multitude of platforms, some on the same platform targeting different demographics. Different changes are need to keep the different demographics hooked. Of course the original was built by a single guy which avoided all the organizational complexities.