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I don't buy that excuse. To me it seems more like game developers have become complacent with the powerful hardware consumers have at their disposal, especially
by imiric 3y ago
I don't buy that excuse. To me it seems more like game developers have become complacent with the powerful hardware consumers have at their disposal, especially on PCs, and the fact they can always push fixes after the release. Decades ago it used to be a major milestone when a game "went gold". It meant QA was successful and that the game was fully playable. Budget and deadlines also existed back then, but there was (usually) much more care taken to ensure a good gaming experience, regardless of the hardware. Saying that only a few companies can do this successfully today is excusing objectively bad development practices.
Consumers should vote with their wallet, and stop preordering and falling for preorder bonuses and marketing hype, which is another disease affecting modern gaming. Unfortunately, publishers know that they can release a lackluster product based on hype alone (No Man's Sky, Cyberpunk 2077), and then spend years "polishing" a game into a state they promised before the initial release. The modern gaming industry is rife with scams like these to the point that it should be heavily regulated. So, no, none of these companies can be excused for releasing a garbage product and charging full price for it.
- clnq 3y ago> I don't buy that excuse. This means you are, sadly, very uninformed. There is a lot of rolling with the punches in the games industry, and many engineers want to optimize things more, and work OT to do so (as there is an extreme shortage of time to do this in AAA space on company time).
- imiric 3y ago> This means you are, sadly, very uninformed. No, it means that I don't accept budget and deadlines being an excuse for delivering a poor experience. As a consumer, I'm speculating about the reasons why this happens, but my point is that it shouldn't happen at all. > many engineers want to optimize things more, and work OT to do so (as there is an extreme shortage of time to do this in AAA space on company time) Again, this is an industry problem, and not something companies should be excused for. Whether engineers actually care about optimizing or not, and whether they crunch or not (as much as I may sympathize), is not my concern, and I place equal blame on them for delivering a subpar product, whether it's under their control or not. Ultimately their names will be listed in the credits, and they represent the product as much as the publisher. If they don't like the environment of a particular studio, they can always choose to work elsewhere.
- clnq 3y ago> I place equal blame on them for delivering a subpar product, whether it's under their control or not. What else is there to say... > If they don't like the environment of a particular studio, they can always choose to work elsewhere. They like it. The industry just has issues beyond their control which are in the process of being solved, gradually. No one will drop their dream job to satisfy your entitlement right now, sorry to say. You are free to not buy the game.
- imiric 3y agoI'm entitled because I want to buy a product that works as advertised? > You are free to not buy the game. Yes, I'll continue to do so. I just wish other consumers did the same so that this situation can improve. The first step is not excusing it when it happens, but condemning it.