2 ms·
"Quite a lot of draw calls are used for the Gameface-powered UI elements, though ultimately these calls are very fast compared to the rest of the rendering proc
by rstat1 3y ago
"Quite a lot of draw calls are used for the Gameface-powered UI elements, though ultimately these calls are very fast compared to the rest of the rendering process."
Literally quoted from the article. Standard 2D UI like that can be done in as little a single draw call (or so I have read, never actually done it)
- lyu07282 3y agoIf you composite on the CPU I guess? no that React/Webpack UI is actually a pretty good solution to complex game UIs. It offers great DX while the performance penalty is miniscule compared to a huge deferred render pipeline. Btw the last Sim City used the web platform for UI too.
- rstat1 3y agothe last Sim City is not something that should be held as a model of what to do here. Great "DX" now when your building it, but good luck maintaining it over the long term.