3 ms·
DOTS was actually a perfect fit for complex simulations (and the article hinted that it probably had a positive effect on CPU usage) All the issues are around
by andybak 3y ago
DOTS was actually a perfect fit for complex simulations (and the article hinted that it probably had a positive effect on CPU usage)
All the issues are around rendering and HDRP - which by the sound of things is still not properly integrated with DOTS.
- Arelius 3y agoFair enough, but Unreal's Renderer isn't the best fit for this sort of game either. And their data based ecss is still behind DOTS for simulation last I checked