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The model LOD issues described in the article can be fixed without changing engine. It's slightly easier to hire Unity devs to work around Unity issues vs hirin
by BillFranklin 3y ago
The model LOD issues described in the article can be fixed without changing engine. It's slightly easier to hire Unity devs to work around Unity issues vs hiring Unreal devs because there are many more Unity devs (Unreal has 13% of the market). Plus Unreal takes a 5% royalty fee on all sales, vs a flat fee for using the Unity engine.
- Arelius 3y agoWhat is that comparing? Beware of sampling mismatch. Due to Unreal's use in AA and AAA and the size of those teams, I wouldn't be surprised to see the statistics reversed when you limit the talent pool to the set of people you need.
- capableweb 3y agoI don't think was a huge concern for Colossal Order (the developer of Cities: Skylines) as the team is very tiny and they're not trying to grow like crazy. Seems they're happy being a smaller studio, so having 100,000 Unity devs available on the market VS 10,000 Unreal Engine devs makes less of a different (numbers made up, don't quote me on those)