4 ms·
I heard about city simulator games modelling the number of carparks they'd need before deciding to scrap them instead. If they left them in, it would have been
by mrkeen 3y ago
I heard about city simulator games modelling the number of carparks they'd need before deciding to scrap them instead.
If they left them in, it would have been a fun challenge to minimise them.
https://www.theverge.com/2013/5/9/4316222/simcity-lead-designer-stone-librande-talks-about-building-game https://www.theverge.com/2013/5/9/4316222/simcity-lead-desig...
- solardev 3y agoParking and traffic is actually a big deal in Cities: Skylines too, both 1 and especially 2. Traffic will make a lot of areas harder to get to. The second game adds parking lots of various sizes, parking structures both underground and above ground, etc. But it also encourages you to build alternative public transportation like buses, trolleys, trains, metros, etc. (Sadly no bicycles in the 2nd game yet).
- chc 3y agoCities: Skylines was sort of a follow-up to Cities In Motion, which was entirely about transportation, so that's a very essential part of its DNA.
- Tijdreiziger 3y agoAs someone who played a lot of CiM, CiM2 and C:S: they’re not as similar as you might expect. The CiM games were all about public transit, cars played a supporting role at best. IMHO, they’re the best transit games ever made. In C:S, it’s the other way around: managing car traffic is imperative (to the point that many recommend micromanaging intersections with mods such as TM:PE), and transit takes the supporting role (although it’s still a lot of fun).