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Relive: Swift Godot: Fixing the Multi-million dollar mistake – GodotCon 2023
- richardjam73 3y agoMiguel de Icaza discusses why we should use Swift instead of C# in game engines due to garbage collection pauses.
- deleted 3y ago[deleted]
- silok 3y agoThe topic of programming languages in game development, and realtime interactive environments is such an unsolved issue that needs a lot of attention. There are huge problems eg with both the Unity C# approach as well as Unreal C++. The swift approach is very interesting indeed, and Miguel de Icaza as the author gives additional reason to follow this effort. Additionally the Verse project from Unreal is extremely interesting imo, and has much wider scope/implications. https://www.youtube.com/watch?v=OJv8rFap0Nw https://www.youtube.com/watch?v=OJv8rFap0Nw