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You need to be comfortable with Rust and with ECS. If you’re coming from a GC language and `Player extends Entity` mutable OOP approach, you will have to compl
by pornel 3y ago
You need to be comfortable with Rust and with ECS.
If you’re coming from a GC language and `Player extends Entity` mutable OOP approach, you will have to completely re-learn how you architect games.
The upside is that Rust is pretty fast, and Bevy takes advantage of Rust’s relatively easy multi-threading.