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Visual Studio for Mac had its roots in Xamarian Studio, which had its roots in MonoDevelop. Each one has always been a rebrand of the previous product. (Edit:
by gwbas1c 3y ago
Visual Studio for Mac had its roots in Xamarian Studio, which had its roots in MonoDevelop. Each one has always been a rebrand of the previous product.
(Edit: I forgot to point out that Visual Studio for Mac never appeared to be a port. It always appeared to be a "clone" of Visual Studio with a very similar UI.)
They've always been rather buggy and unstable compared to Visual Studio on Windows. They were a nice way to do C# on Mac without needing to load a VM; and for the last few years I really appreciated that C# was getting "first class" support on Mac.
I hope C# works well under VS Code.
- Jare 3y agoLast I remember, you still need a Visual Studio license to use the C# plugins for VSCode. (free for personal use etc) They're all part of the package, whether Visual Studio itself exists or not.
- Pulcinella 3y agoYep. Hence the somewhat confusing name of the software. It's not Visual Studio™ for macOS. It's Visual Studio for Mac™. How well does VSCode work with the Unity engine? My understanding was that for game C# programming on macOS Unity recommended(required?) Visual Studio for Mac™.