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This is so incredibly cool! But how did you implement I/O?
by 10098 15y ago
This is so incredibly cool! But how did you implement I/O?
- dalore 15y agoCertain memory areas correspond to the console. If you have a look at Notch's Hello World example you see him putting letters in memory areas. Now if this is how it will communicate with the rest of the ship, I don't know.
- richdougherty 15y agoA few days ago he was thinking of a message queue... not sure how it would work though. http://twitter.com/#!/notch/status/187448370107912192 http://twitter.com/#!/notch/status/187448370107912192
- viraptor 15y agoSince he wants to simulate the cpus all the time and there's no sleep / wait which actually stops execution, tight wait loops shouldn't be an issue. Just wait for some mmaped [msg_no_ptr] to be >0.