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Will we have a working ARM Windows version next year? A translation layer in Windows and Linux to run x86 apps, like games? If not, and I think we won't, then t
by onli 3y ago
Will we have a working ARM Windows version next year? A translation layer in Windows and Linux to run x86 apps, like games? If not, and I think we won't, then the Qualcomm chip won't be a relevant alternative to the Ryzen processor.
- pinkgolem 3y agothat translation layer on windows exists, its just has pretty shit perfomance last time i checked it out. https://learn.microsoft.com/de-de/windows/arm/apps-on-arm-x86-emulation https://learn.microsoft.com/de-de/windows/arm/apps-on-arm-x8... In linux you have a pretty good support for just recompiling everything as native arm binarys, atleast server side it works without any problems for me.
- onli 3y agoI ran into problems with that on the server back then, but always only some edge cases - so that might work mostly now. But mentioning games was no accident - a slow translation layer won't cut it for them, and you can't recompile proprietary games. We have steam on Linux -> not supporting them is a non-starter. Worked for apple because they had no relevant gaming market share to begin with, and their translation layer actually worked well.
- hajile 3y agoNative devs need to start always cross-compiling their apps for multiple ISAs from the start. Outside of a very tiny amount writing their own SIMD assembly, this isn't usually a huge deal. WASM is also finally becoming a decent solution to not just cross-ISA, but cross-platform too. It's not yet performant enough for everything, but even among native stuff, I'd guess it's good enough for most.