3 ms·
His approach seems to be one of "crafting" an experience, by mostly testing it by playing the game himself after every change, instead of trying to "engineer" a
by demian 15y ago
His approach seems to be one of "crafting" an experience, by mostly testing it by playing the game himself after every change, instead of trying to "engineer" a piece of software.
A great aproach for designing an interactive piece.