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I'm glad the article mentions "Play to Earn" games, that's truly the only example needed to show how out of touch the average VC is. In fact, I'd go as far as t
by rchaud 3y ago
I'm glad the article mentions "Play to Earn" games, that's truly the only example needed to show how out of touch the average VC is. In fact, I'd go as far as to say that the author is too generous in his interpretation of Ohanian's quotes.
> Ohanian makes the mistake of evaluating all activities through the lens of restricted economy, in which every activity serves some future utilitarian activity, ignoring the possibility that the value of games is precisely in their ability to be meaningfully, entertainingly useless.
Or maybe Ohanian is just another rich insider parroting the same nonsense as Andreessen and the others who've sunk money into these shams.
- JohnFen 3y agoIntroducing a profit motive is a powerful way to destroy fun.
- bratbag 3y agoPlay to earn is straight up the initial twitch business model for streamers. And it has been immensely fun for people who watch them.
- nameless912 3y agoRight, because it's the streamer's JOB to be an entertainer. There's no misaligned incentives here, it's just like how people playing pickup basketball aren't "playing to earn" and can still enjoy an NBA game.
- mwhitfield 3y agoNot to mention the "Earning" medium is independent of the "Playing" medium. The conflicting incentives don't come into play (as much), i.e. the game can still actually be fun.