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Minecraft perhaps gives us an opportunity to adjust our experience of what a metaverse is, based on how it works and how it is used. Unlike Second Life, everyo
by kawhah 3y ago
Minecraft perhaps gives us an opportunity to adjust our experience of what a metaverse is, based on how it works and how it is used.
Unlike Second Life, everyone doesn't play in one single instance. But there are multiple different notions of replication and simultaneity between players. For example, there are lots of different servers, some with persistent universes, but many with unlimited replicable throwaway universes. Some shared universes are highly coordinated for specific purposes. People play using each other random seeds thereby using parallel universes with identical starting configurations.
Arguably this is simply how artificial experiences in information space should happen, and the notions of things like monolithic instances or scarcity of 'land' are simply carry-overs from physical space.
- kibwen 3y ago> notions of things like monolithic instances or scarcity of 'land' are simply carry-overs from physical space Humanity has spent so long scrabbling for scarce resources that we have a hard time even conceiving of systems that are built around abundance. See also DRM and NFTs, which are shamefully evil attempts to re-impose scarcity on post-scarce resources.
- meheleventyone 3y agoThis is why I think the broader landscape of multiplayer games and other game-like things is the actual metaverse and we’ve had it since early MUDs that predate Snow Crash. Everything else tends to be a platform and whilst platforms can be part of the metaverse they’ll (hopefully) never be the metaverse.