3 ms·
It's time for your other systems, wasting 1ms is already too much low-latency is not free But again, don't just take my words, ask game developers who use bot
by WhereIsTheTruth 3y ago
It's time for your other systems, wasting 1ms is already too much
low-latency is not free
But again, don't just take my words, ask game developers who use both Unity/Unreal, and ask them why they are forced to work around the GC ;)
Look at the modern AAA released this year, they already struggle CPU wise
- kaba0 3y agoUnity doesn’t use a fancy GC, though. Also, that is more than likely just bad game logic on their part — the engine itself doesn’t use GC, most of the objects are not supposed the be on the heap.
- WhereIsTheTruth 3y agoExactly, that's my whole point, GC should not be sold as a universal solution, it's very task specific
- kaba0 3y agoI would argue that not using a GC is very task-specific. Besides some audio-system, I really have a hard time thinking of areas where my go-to wouldn’t be a managed language.