7 ms·
yes it is. I didn't say otherwise. geometry instancing makes even complex models transfer to the GPU quickly (when measured per instance) when you send them a
by naikrovek 3y ago
yes it is. I didn't say otherwise.
geometry instancing makes even complex models transfer to the GPU quickly (when measured per instance) when you send them all in the same draw call, but sending a few LODs in a few draw calls will take less time to rasterize, yes.
problems in this space are very fun to work on and think about, to me. that's why I work on completely different things. I'd hate it if I did it full-time.
- ncallaway 3y agoSure, I guess I was mostly responding to "the performance impact of the teeth is miniscule compared against..." I might have just over-interpreted how small you meant by "minuscule". I'm not sure what other performance problems exist in that game specifically, too, which could impact it.