4 ms·
Anyone with a PlayStation/Xbox/gaming PC -- that's a lot of people -- can tell you how much they dislike waiting for a game download. I have 300Mbps download an
by d3w4s9 3y ago
Anyone with a PlayStation/Xbox/gaming PC -- that's a lot of people -- can tell you how much they dislike waiting for a game download. I have 300Mbps download and I still find it too slow. I don't want to start a download, wait for half an hour before I can play the game.
- happytiger 3y agoIt’s funny how people who don’t use gaming or need to manage large remote files for work will actively advocate for slower speeds and the lack of need for speed. It’s also about latency. But the thing people miss is that this is mandating projects for future infrastructure projects. Whatever we set at a baseline is what we will standardize on for the next generation. People donut understand these are leading values for project acceptability not minimum standards of throughout as they are being presented. Massive difference. It’s not about whether you can make it work today, it’s about what kind of projects are acceptable speed for tomorrow and whether we can call it broadband when it’s not. Just look at gaming. When it came on a CD people complained that gaming would never work on a t1 line, and 1.5 mbit was supposed to support at 25 person office (1999). Then 10 mbit was mind blowing with bonded DSL and you could support everything. Now we are having an argument about 100 and 300, but the same logic applies. What works for today isn’t the standard we should be applying to qualify infrastructure minimums for buildout (which is what this is). I mean imagine when games at 2-3TB each (it’s coming) and drives are 50GB. It’s not a question of throughput, as you said it becomes a question of time to complete — aka productivity — and that means waiting around for stuff to finish while you download. That’s what broadband standards are working against — what we think is acceptable to be installing today — not whether you can max the link with your current mix of devices and two 4k TVs. Good point.
- Culonavirus 3y agoHow many times a year do you download a massive AAA game? Not many times. Average console gamer downloading 6 big games a year would probably be an overestimate. There are also preloads for many big games. It's not really a problem.