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> glue language ... at that point it's basically c/c++ already with python acting like unreal blueprints or something Yeah, I mean that's pretty much the main
by dbrueck 3y ago
> glue language ... at that point it's basically c/c++ already with python acting like unreal blueprints or something
Yeah, I mean that's pretty much the main role of a game engine's scripting language - gluing the lower level pieces together in the game-specific way. We use Python for all of our runtime application logic in UnrealEngine and performance is far beyond good enough and significantly faster than blueprints.