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Bethesda has, in fact, taken issue with OpenMW in the past [0]. Bethesda at least had a specific reason for going after OpenMW, though. They’re okay with it no
by netruk44 3y ago
Bethesda has, in fact, taken issue with OpenMW in the past [0].
Bethesda at least had a specific reason for going after OpenMW, though. They’re okay with it now under “certain conditions” that I’m sure the OpenMW devs aren’t going to argue with.
Their main ask was that the OpenMW devs don’t advertise OpenMW as a way to play Morrowind on Android (or other platforms besides PC).
And there’s an understanding that OpenMW’s “intention” isn’t solely to be a way to play Morrowind, but also to implement a generic RPG engine and editor that uses Morrowind’s gameplay and file structure. For someone to make their own game with, not using any of Morrowind’s assets. (I’m not sure if any such game exists, though)
[0]: https://wiki.openmw.org/index.php?title=Bethesda_Emails https://wiki.openmw.org/index.php?title=Bethesda_Emails
- skocznymroczny 3y ago"And there’s an understanding that OpenMW’s “intention” isn’t solely to be a way to play Morrowind, but also to implement a generic RPG engine and editor that uses Morrowind’s gameplay and file structure. For someone to make their own game with, not using any of Morrowind’s assets. (I’m not sure if any such game exists, though)" To be honest, every project of this kind claims that. And in reality, everyone knows 99% of usecases for such engine is to play the original game. Sometimes there are new IPs being created on such engine. For example recently there's been some "boomer shooters" coming out using engines which were made originally to play classic DOOM or Duke Nukem 3D. But such cases are rare.