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Why stop at puzzle games? Otoy is leveraging this technology to disrupt Hollywood and so can you! I'd love to build something like this that also integrated htt
by odnamra 15y ago
Why stop at puzzle games? Otoy is leveraging this technology to disrupt Hollywood and so can you! I'd love to build something like this that also integrated http://kevinkarsch.com/publications/sa11.html http://kevinkarsch.com/publications/sa11.html and http://www.html5rocks.com/en/tutorials/webgl/jsartoolkit_webrtc/ http://www.html5rocks.com/en/tutorials/webgl/jsartoolkit_web... for photorealistic augmented reality.
- erichocean 15y agoModifying the rendering engine used is an extremely minor aspect of 'disrupting Hollywood', and Otoy is a minor player regardless. That said, physically-correct, unbiased rendering is absolutely where Hollywood visual effects are heading (and in some cases, are already there). My own company, Fohr, is currently in pre-production on the first computer-photographed feature film, Carpathia. Our tech has been in development since 1998, and encompasses a lot more than just a new kind of rendering. I think adoption will skyrocket once the studios see (a) that it can be done (and how), and (b) the cost savings and quality improvements that result. Like 3D animation after the introduction of Toy Story, it'll likely take a decade or more before other studios learn how to use the new technology to produce good films.
- simcop2387 15y agoI'd be interested in a teaser or trailer when you guys manage to get one out, any chance you've got some kind of press release feed or mailing list?
- odnamra 15y agoTrue, however, I think the studios are a lot more open to technology than you realize. In my personal experience (I recently worked for the Vice President at Paramount that oversaw all VFX production for the studio), it's really up to the individual filmmakers to champion a specific technology, whether it be cameras, animation techniques, etc. Also, because the studio operates in an outsourcing style, it's also really up to the external production companies and vfx houses to choose whatever technology they feel comfortable with. To be honest, most of that is opaque from the studio's perspective, so long as the delivered product is satisfactory. Is there a way I can learn more about your film project?
- erichocean 14y agoThere's some old info that explains our process on my website that is still mostly correct: http://erichocean.com http://erichocean.com As for a way to follow, that'll happen in June when we leave pre-production and begin production on Carpathia. I'll post to HN when the time comes.